EA (Electronic Arts) is set to launch Star Wars Battlefront 2, the newest addition to the Star Wars video game universe, on Friday, November 17. Ahead of the big day, however, EA's trial versions of the game have already inspired rage among fans. Apparently, several fan-favorite heroes (such as Darth Vader and Luke Skywalker) are locked away behind paywalls that require credits to access. While it's possible to amass the necessary credits by achieving in-game goals, most players estimate this could take months or even years to achieve. EA wants its players to buy credits with real-world cash so they can play as cool characters like Darth Vader (a staple of earlier versions of the game).
I'm canceling my preorder for Battlefront II.— dmbrandon! (@juiceDiem) November 13, 2017
EA has locked iconic characters behind a 40 hour play wall. That's also only if I don't spend the in game currency on anything else. Their response to our anger shows they don't care@Disney Please get EA away from Star Wars. ASAP.
EA really locked Luke Skywalker and Darth Vader, two of the most iconic Star Wars characters, behind a paywall. I’m so glad I’m not giving those idiots my money.— Wenger Out (@BasedChasen) November 13, 2017
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay. We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
That has become the single most unpopular comment in Reddit history. It currently has 679,000 downvotes, absolutely dwarfing the previous downvote record of 24,000.
Dear Star Wars Battlefront 2 malcontents: I strongly recommend, if you don't like EA lootboxing and drip-feeding you a complete game via DLC... not buying it.— Iron Spike (@Iron_Spike) November 13, 2017
EA cut the cost of Star Wars heroes by 75%.— Daniel Hardcastle (@DanNerdCubed) November 14, 2017
They failed to mention that, according to GameInformer, they've also cut rewards by 75%.
"..completing the campaign earned players a unique loot crate that contained 20k credits. That reward is now 5k credits"https://t.co/47OTloMTqY
The reward for finishing the campaign is meant to be enough credits to unlock Iden – which has been lowered to 5000 credits. That’s the only area of the game where the rewards were lowered to match the changes.— EAStarWars (@EAStarWars) November 14, 2017
It’s too late. You’ve installed a F2P system in a fully priced game with hopes of cashing in on players good will out of their love for Star Wars because of greed. You’ve lost consumer confidence. You’ve lost player trust. Period.— DL Timmerman🐲 (@dltauthor) November 14, 2017
And now your marketing team is trying to save face by “explaining the system” to a well-respected game journalist on Twitter instead of doing what they need to: Apologize. Remove this nonsense. Restore trust. Come on, EA. This is Business 101.— DL Timmerman🐲 (@dltauthor) November 14, 2017
It's difficult to believe that in some way or another EA botched Mass Effect, Star Wars and Need For Speed this year. All have amazing games buried in them. Mess— Alex Donaldson (@APZonerunner) November 14, 2017
This situation has many gamers reminiscing about the good old days when you could buy a game (for a pretty hefty sum) and just play it without having to pay any more money.